Grim systems · Clean consequences

Pressure. Scarcity. Consequence.

DTA Craft builds grim, system-driven games where comfort is punished and every choice leaves a mark. No heroic glow. No padding. Just clean rules under rising pressure. (VN) Game grim-dark theo hướng hệ thống — ưu tiên luật rõ ràng, áp lực tăng dần, hậu quả đo được.

Deadhand Protocol

A grim tactical card game built around irreversible decisions. You don't grind power—you're measured by choices under constraint.

Premium Offline Tactical / Cards High consequence

DTA Craft Studio

A small studio pursuing clarity: deterministic resolution where possible, readable states, and pressure curves that punish repetition.

System-driven No power fantasy Restrained tone
Deadhand Protocol — key art
Deadhand Protocol
Irreversible decisions · Escalating pressure · Tactical clarity

About

DTA Craft explores pressure, scarcity, and tactical decision-making within restrained, often dark-toned worlds. The goal is depth through systems, not spectacle—clean inputs, readable states, and outcomes you can trace.

Design pillars

  • Constraint first: costs, tradeoffs, scarcity.
  • Readable systems: states are visible; outcomes are explainable.
  • Pressure curve: repetition and defensive comfort get punished.
  • Restrained grim tone: worn steel, ash, heat—no glow, no heroism.
Official contact is dtacraftvn@gmail.com. We do not use dtacraft@gmail.com.

Media

In-game UI and tone references from Deadhand Protocol.

Key art Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5

Contact

Support, business inquiries, or press.

Email

dtacraftvn@gmail.com

Tip: set up hello@dtacraft.com (Email Routing) later to look fully official while still forwarding to Gmail.

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