Independent game studio

Pressure. Constraint. Consequence.

DTA Craft builds tactical, system-driven experiences where decisions are irreversible and comfort is punished. (VN) Game chiến thuật hệ thống — nhấn mạnh áp lực, giới hạn, và hậu quả.

Deadhand Protocol

A grim tactical card game built around irreversible decisions. No grinding. No safe lines.

Premium Offline Tactical / Deck

Card Combat Framework (Godot)

Production-grade, deterministic, data-driven foundation for deck-based combat. Replace assets. Expand content. Scale safely.

Godot 4.x Deterministic Modular

About

DTA Craft focuses on systemic gameplay under constraint: scarcity, pressure, and measurable consequences. We favor clarity over spectacle: readable states, deterministic resolution where possible, and content that scales without bloat.

Design pillars

  • Constraint-driven mechanics (scarcity, cost, tradeoffs)
  • Deterministic / readable systems (avoid “mystery” outcomes)
  • Pressure curves that punish comfort and repetition
  • Minimalist grim tone (no heroic glow, no power fantasy)

Press

Replace the placeholders below with your screenshots (recommended: 1280×720 or 1920×1080 JPG/PNG). If you upload files, place them in an assets/ folder and reference them here.

Screenshot 01
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Contact

For support, business inquiries, or press: use the email below.

Email

dtacraftvn@gmail.com

Tip: set up hello@dtacraft.com (Email Routing) later for an official domain email.